Based on the study status at present , the dissertation determines the flight simulation system combined with distributed virtual reality ( dvr ) and traditional simulation methods as the emphasis . according to the basis design principles of dvr , a design scheme of the whole simulation system is proposed . through studying several coordinate systems of the flight dimension and the conversion among them , the article carries out a conversion of the parameters from the flight dimension to the virtual scene 在分析分布式虛擬現(xiàn)實(shí)系統(tǒng)基本設(shè)計(jì)思想的基礎(chǔ)上,確立了系統(tǒng)的總體設(shè)計(jì)方案;深入研究了飛行空間的幾種坐標(biāo)體系及其相互之間的轉(zhuǎn)換,提出了一種將飛行姿態(tài)參數(shù)轉(zhuǎn)化到虛擬三維空間的變換方法;利用vrml建立了較為完善的三維虛擬飛行場(chǎng)景;分析了vrml動(dòng)畫(huà)的產(chǎn)生和與用戶(hù)交互機(jī)制,實(shí)現(xiàn)對(duì)場(chǎng)景動(dòng)畫(huà)的控制;建立了虛擬飛行場(chǎng)景與外部java程序的數(shù)據(jù)接口,并進(jìn)一步實(shí)現(xiàn)了對(duì)遠(yuǎn)程數(shù)據(jù)庫(kù)中飛行數(shù)據(jù)的訪(fǎng)問(wèn)。